A downloadable game

A quick, fast paced urban shooting game. The Resistance player gets to design their hideout and secretly position their units before the Peacekeepers get to breach in from their entrance(s) of choice. While the Peacekeepers have good training and better body armor, the Resistance makes up for it in numbers and the home field advantage. Can the Peacekeepers extract the hostage in time? Or will the Resistance hold on to the VIP for another day?


Fixes for v1.1(to be posted after the Jam):
-Clarify when Resistance Units are revealed: the intended Breach order is supposed to be Peacekeepers place units at entrances -> Breach is declared and Resistance forces reveal themselves -> Peacekeepers get to shoot -> Resistance gets to shoot -> regular turns begin

-Clarify use of Advanced Sensors: Pick an entrance and reveal the presence or lack of Resistance units placed by that entrance (within 12")

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Breach and Clear.pdf 459 kB

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